Jungle Beat S03
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I worked as a VFX / environmental effects artist on 8 of the 13 episodes of Sunrise Productions' 'Jungle Beat Season 3' and acted as lead for the department for the duration of its other projects. Working in Side Effects Houdini, I created numerous FLIP simulations, Pyro sims, Rigid body dynamics, Finite Element & wire sims, particle sims, and other general procedural solutions. I also worked in R&D for some of our Mantra shaders- updating the Marschner model of the Mantra hair shader, and began researching implementation of the disney BRDF prinipled shader into our pipeline.
© The Jungle Beat Company
Year of production: 2014-2015. 13 episodes